Back to Square One
Spell Normal

Back to Square One

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Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck.




 
 
AI Power Analysis
Removal / NegationConfidence: Medium
52± 8/ 100
Power Score
Intrinsic 52
Deck 51

Back to Square One — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 52.5 · Deck: 51 · Meta: provisional
  • Primary role: Removal / Negation

Why it scores here

Back to Square One is a generic Normal Spell that trades a discarded card and itself for one opposing monster, which goes to the top of the opponent's Deck. Its value is tempo: the opponent loses a board presence and must redraw and re-summon it, but the caster is down two cards, so resource economy scores low. The 52 sampled decks across 21 archetypes confirm it is a real, portable removal option, but the 0 recorded combos mean nothing in the evidence shows it converting into a board, so combo conversion is scored low. The high-profile partners (Blue-Eyes White Dragon, King Dragun, the Forbidden One pieces) reflect co-occurrence in shared pools, not synergy, so they do not raise the score.

Axis scores

Axis Score Evidence
Accessibility 55 Live in hand and easy to run in 52 decks at 1-2 copies, but it needs an opposing monster to target and a discardable card (inferred from text; no searchers recorded) (observed/verified).
Combo & Conversion 25 No combo boards recorded (0 appearances), so it converts one-for-one at best, judged from text alone (inferred).
Resource Economy 25 Costs a discard and the spell itself for one opposing monster, a net -2 for the caster (verified text, inferred net).
Effect & Interaction 52 Soft, targeted removal that bounces one monster to the top of the Deck; it can be answered by negation and does not clear the field (verified text, inferred).
Material Utility 10 A Spell card that is never used as material, so the body contributes nothing here (verified frame type).
Resilience & Flexibility 30 Single-copy, one-zone effect with no redundancy; a negate ends it entirely (inferred).
Deck-Building Efficiency 75 Normal Spell with no garnet or lock restriction, cheap to splash and run in 1-2 copies (verified format and copy data).

Calculation

Weight profile: Removal / Negation primary, no secondary role; no blend. Intrinsic ≈ 52.5, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, generic removal that works against any monster regardless of archetype
  • Forces the opponent to re-draw and re-summon, a tempo swing in the right spot
  • Clean deckbuilding: no garnets, 1-2 copies, playable across 21 archetypes

Weaknesses

  • Two-card cost (discard plus the spell) for one opposing monster, so it loses card economy
  • Does nothing without an opposing monster to target
  • No recorded combo boards to show it converting into a larger play

Counters / choke points

  • Negation of the spell itself
  • Monsters that return or cannot be targeted by this effect (inferred from text; not evidenced)

Best use

Removal / tempo reset. Decks: Blue-Eyes, Exodia, Greed.

Evidence & gaps

  • Verified: Text: discard 1 card as cost, then target 1 monster on the field and place it on top of the Deck; Runs in 52 sampled decks, avg 1.48 copies, 1-2 copies only; Legal in TCG, OCG, MasterDuel and DuelLinks
  • Observed: Present in 52 decks across 21 archetypes; 59.6% in gameplay type 4; Top partners co-occur in 15-24 decks, mostly Forbidden One pieces and Blue-Eyes White Dragon (co-occurrence, not synergy)
  • Inferred: Returning a monster to the top of the Deck costs the opponent a draw and a re-summon, so the tempo swing is real; Net card economy is negative for the caster (two cards spent for one opposing card's board presence)
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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